As you can see in this screenshot I have started to UVW unwrap the models I have created in preparation to texture them.Here is another screenshot of a model I UVW unwrapped.Hopefully I will be able to unwrap all the models I made and texture them and once I texture I want to try and tweak each one to try and make them different even if I use the same texture.By importing models I made in 3ds max it helps me see what works and what doesn’t when I realized I couldn’t make a door way in in unreal I decided to make one in 3ds max and it worked out quite well.I made a machine in 3ds max and I will be placing it in the interior of my factory in my project.As you can see the door way works well with the factory I made and the player now can go inside, this building will be the only one with an interior as I would not have enough time to make other buildings with an interior.Post-production is almost coming to a close so in order to save time and get my project to an acceptable level that I feel comfortable with, I had to use texture that was already in unreal engine in order to complete the floor hopefully there will be enough time to get the textures for the buildings as my goal is to create an environment that is somewhat realistic and gives kids from the ages of 9 to 12 a sense of what it would feel like to be in an environment such as this where the industrial revolution and the Luddites would have taken place, my project itself would be like a museum that you can walk around in. In order to make the floor I had to use individual static blocks in order for the texture to look good.
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This is what the interior looks like at the moment I will be placing machines inside and also the walls need texturing.