What did I set out to achieve? Doing this project I was able to pretty much create what I imagined by creating a big model that looks somewhat like Godzilla and was a able to animate and import it into unreal engine successfully.
Did I achieve my aims? I did achieve my aims even though I’m not that good at animating my models I was still able to do so and import it into unreal.
What went well during Production? I was able to create my model without any problems, animate it with little to no issue and create my environment with ease I was able to also add some sound to my project and overall was able to apply a lot of things that I have learned.
What didn’t go well during Production? I feel like I could have added more and I wanted to add more but I also planed to make my model knock over the buildings in my environment but I wasn’t able to which was one of my aims.
What have I learnt during the project that will help me next time? I have a better understanding on animating I feel much more comfortable with creating models in 3DS max and learnt from this project that if you put your mind to it you can create almost anything.


I used textures to make the shapes look more building like.




This is the materials that allowed me to alter turn on the diffuse and opacity.


Unfortunately I did have some trouble with my previous model which lead me to making a new model which did have a few issues whilst I was creating the links but was sorted out and fixed in the end and is now linked and working.
Here is a screenshot of my model in a different pose which made possible due to the different parts of the model being linked which allowed me to change the rotation of the arms, legs, head, wrist, foot and shin.





