Unit 13 Pre-production

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My project proposal/presentation

In pre-production I created a presentation stating all the things I want to do and what I need to do to accomplish making my game then once I put together my presentation I had to present it with the rest of the class to show what I’m doing, what I want to achieve and to get feedback from the rest of the class.

I began making my game starting with a simple model of an escape pod and door starting of with a low poly sphere and using extrude and moving around vertices and edges once I’ve put the environment together I’ll hopefully be able to make it more complex.

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Once I made the escape pod I then imported a reference image of a spaceship and used it to guide me in making a semi complex spaceship.
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After creating the model and forming the shape I then began adding to it and shifting parts around to form my own design.
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This is what the model looked like once I completed it, I then exported it to unreal engine.

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After I imported them in unreal I then scaled them and from the research I did in my own time I used the landscaping tool to make the ground uneven and indented to make it seem as if both models crashed into the ground.
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I then decided I wanted to implement a bigger spaceship into the game like a mother-ship to not only make my environment feel more full and exciting but to also give my game bit more story. This was the first iteration of the mother-ship but I wasn’t to happy with the shape so I then decided to change it and make another one although I wasn’t happy with the design I will be keeping it in the game for now.

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Here is the second iteration of the mother-ship I was much happier with this design as it looks more complex and just overall has a better design

 

 

 

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