Unit 13 FMP Project Proposal

Rational

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Throughout my time on the course I have learned a lot and gained and improved on many skills mainly 3D modelling which I began to get better at the more I focused on so because of that most of the projects I have done have been based on creating 3D models and have inspired me to become better and it has made it into a aspiration of mine to focus more on and improve on and possibly make it into a future career. When I started focusing more on 3D modelling initially I would mostly make objects and structure but in my most recent project I made a model of a creature which was out of my comfort zone because of its organic and symmetric shape once I had completed that model I’ve become more comfortable with making characters and creatures and with this final project I will be looking to apply this newly developed skill to make multiple different models of all kinds of shapes that will come together to form an environment that can tell its own story through the environment itself.

Project concept

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At the moment my idea is to make a game that shows a bit of story and lore through the environment and possibly have some interactions within the environment I haven’t decided what kind of environment it will be yet but I am thinking it will be snow, desert or grass environment at the moment I’m thinking it will be an environment on a different planet as it will give me the opportunity to create multiple different things of my own design and really show of my creative thinking. When I started to think of this idea it reminded me a lot of No Man’s Sky which is a procedurally generated sandbox game where you can explore galaxies, planets and environments so because of the resemblance I will be doing research into No Man’s Sky and how it was made. I will also have to do some research on different plants and fictional worlds. In order to accomplish this I will also be using YouTube to help me with things I would like to do but don’t know how to do. In order to accomplish my idea I will be using 3ds max, Unreal engine and Photoshop I will be looking at tutorials in my own time to better my understanding and maximizing my time on this project so I can complete as much as possible.

Evaluation

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I will reflect on my work through my blogs and keep track of what I’m doing by uploading screenshots, videos and keep track of tings I do in unreal engine and 3ds max and any other software I use to help make my game. This will also help to show of the progression of my work and any changes that I make and anything I need to do or want to do. I’ll also explain what I did, how I did it and what my goals are for each posts I make on my blog, I will also talk about anything that I learned or if I find a better way to do something or find any useful new tools that I’ve never used before.

Project action plan and timetable

In-order to keep within the time frame and keep track of everything I do for the project I will need to make a timetable to know how long I’m spending on different areas of my work and it will keep me aware of how much time I’m spending on certain areas and how much time I should be spending on it to maintain realism, organisation and allow me to successfully complete as much as possible before the deadline.

Proposed research sources and bibliography (Harvard format)

For research I will be looking at games such as No man’s sky and other games with off-world environments and websites like CGsociety, Sketchfab and CGTrader and I will also be using social media as well for inspiration I will refer back to things that I research through my bibliography on my blog and will continuously update it throughout my project.

 

 

 

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