I used engine input to bring up the mini map at will by bonding it to a key of my choice. This blue print was used to make the instructions that allowed me to bring up and put away the mini map. This material controls the display of the render target.This screenshot shows where you can place the mini map on the screen and how big you can make. Here in this screenshot you can see I have placed my arrow screen capture component 2D and spring arm. This screenshot shows the mini map working in the game and I am able to bring it up anytime and put it away.I have put the mini map away.