Creating interiors

Here are two of my textures that I got of the internet but I adjusted and change the coloring in Photoshop I will use it for my interior for the wall and the floor but I will be creating more texture for the ceiling and door frame.

Screenshot (9)Screenshot (10).png

I  have also started to create the models for the interior in unreal of the wall, door frame, corner and ceiling I have some texture to the corner and I  had to make a new project in fist person.


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Image result for reinhardt's hammer
This is a rocket hammer wield by a character called Reinhardt from Overwatch the techniques used to make this 3D model ranges from textures, diffuse and opacity used in Photoshop or a software similar to it most likely has a high poly because Overwatch is a FPS so the hammer would be on the screen all the time when you play as him in the game, so it would be important to make the hammer look detailed and presentable.
Overwatch is a game that takes place in the future where robots/omnics become so advance and more like humans and are treated unfairly by some humans so when robots that are built for war loses control and go to war with humanity Germany’s response is to put big strong men and women in advanced knight like exo-suits and with those suits comes powerful rocket hammers the aesthetics of these hammers matches really well with the game the design of the hammer matches the style of the game the glowing lights makes it seam advanced.

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