

Using 3DS max I made a box the size of a normal card which is 14 cm in length and 9.5 cm in width and using a tool called uvw unwrap I was able to flatten out the card and see both faces and all the edges which would make it much easier to add texture and to change it.

Once I was done creating my card and had unwrapped it are started Adobe illustrator to create shapes to add to my card the three shapes I created was a diamond a star with a red background which would be the back of the card and the number seven.

Using Photoshop I was able to add texture and detail to my card and the shapes I created to make it look as if the back of the card was scratched the front of the card was burned and old overall to make the card look like it has been through a lot.
After I was done adding texture I then used spectacle to make light appear on sections of the card and normal style to make the detail pop out more.

At this point I exported the texture to my card in 3DS max then created a duplicate in-order to show both sides of the card.

I then exported the card to unreal engine where I first scaled up the card and then adding physicist to it so once I created a card tower I was able to make fall over.

In red dead redemption 2 cards are used quite consistently because it ties in quite well with the time period that this game is set in where playing cards is one of the primary ways of entertainment the game is really detailed and the cards and the way characters interact with them are just as detailed. first of all the textures of the card are very good and is realistic and so is the physics but it is also tricks as well making it believably realistic such as the cards being handed out which is just a trick to make it easier to do but there are different cards placed on the table but the stack they come out of is actually one model and is not actually a stack of cards but actually is a different model but the individual cards spawn in when the characters do the action.