My first generative game

 

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My procedurally generated world

In the last two weeks I have been developing my own procedurally generated world which is a reasonably size world built up of smaller platforms with models that I have made my self using blueprints. I have six blueprints each of which consist of a platform with different models such as trees, bushes, rocks, a bench and a building.

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Event graph this is what allowed my world to be procedurally generated

By using the event graph I was able to make one big world out of multiple smaller worlds that I created which would rearrange each world to make the game look different each time you load it.

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Some of the worlds that I created

The small worlds that I created are made out of 3D shapes like a cube which I had used to create the base of each world, cone used to make the top of trees, cylinders which was used to make the trunk of the trees and spheres that were used to make bushes. I also changed the colour of each shape to not only make my world colourful but to also make the models look some what more realistic like making the shapes that I used to make my trees green and brown or my building light blue to make it look like a glass building by changing the colour of your world it can really add more to the game.

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